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Fillet Edges

Estimated reading: 2 minutes 3 views

In this Task 

The radial edges of the solid shape will be blended.

Before you Start 

The view is set to any Isometric view.

The model is displayed in Wireframe view.

Fillet Edges

Ribbon : Modify | 3D Modifications | Fillet Edges
Default Menu : Modify | Modify 3D Objects | Modify Edges | Fillet Edges
Palette : 3D Model | 3D Modify | Fillet Edges
The Fillet Edges tool creates a transitional surface between intersecting edges by applying either a chamfer or a radius.Material is either added or subtracted from the volume of the primary solid, depending on the chamfer distance or blend radius.The Round option creates a rounded edge to a specified radius. The radius can either add or subtract material to the edge which is to be filleted or chamfered.The Miter option allows one edge to be filleted or chamfered to create a blend.The Round Vertex option allows multiple edges to be selected to create a transition between 2 or 3 shared surfaces.
 

Select the Fillet Edges tool from the menu options above and use the Round option.

Create a blend with a radius of 2 on the horizontal edges shown by the pointers below left. The result is shown below right.

Blending the edges of the model

Change the blend radius to 1 and apply a transitional blend on the top edges 1 and 2 shown below.

Change the radius to 1.5 and blend the edges 3 and 4 shown below.

Blending the edges of the cutout

Part shown rendered using Draft Render with Foreground Wireframe activated for renderable & non-renderable objects.

Right click on the Draft Render tool to activate this setting.

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